VJ Simulator

A side project — a VR rhythm game where you control the entire DJ set.

Most rhythm games put you on the dance floor. This one puts you in the booth: a song plays, and instead of hitting notes to it, you're reacting to it — swinging lights, firing lasers, cueing platforms, all in time with the beat. Less "player," more "performer."

It's VR-first by design, not VR as an add-on. The idea only really works standing in a room surrounded by gear you can point at and grab, rather than clicking lanes on a flat screen.

Where it's headed, roughly in order: get the core loop working well in a headset, then modding and shareable custom songs/light-shows, then maybe a back-to-back multiplayer mode where two people VJ the same set. Nothing past "in a headset" is locked in yet.

Built in Unity. Devlog below as it goes.

Devlog