Going 3D and pointed at VR
The proof of concept moved out of its flat 2D lanes and into a 3D room, and the project now has the VR groundwork in place. Still on mouse and keyboard for now.
A side project — a VR rhythm game where you control the entire DJ set.
Most rhythm games put you on the dance floor. This one puts you in the booth: a song plays, and instead of hitting notes to it, you're reacting to it — swinging lights, firing lasers, cueing platforms, all in time with the beat. Less "player," more "performer."
It's VR-first by design, not VR as an add-on. The idea only really works standing in a room surrounded by gear you can point at and grab, rather than clicking lanes on a flat screen.
Where it's headed, roughly in order: get the core loop working well in a headset, then modding and shareable custom songs/light-shows, then maybe a back-to-back multiplayer mode where two people VJ the same set. Nothing past "in a headset" is locked in yet.
Built in Unity. Devlog below as it goes.
Devlog
The proof of concept moved out of its flat 2D lanes and into a 3D room, and the project now has the VR groundwork in place. Still on mouse and keyboard for now.
A new devlog thread for VJ Simulator, a VR rhythm game about being the VJ instead of the dancer. First entry is just the idea and where it's headed.